A downloadable game

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Pre Made Assets

The large buildings for backdrop / environment are from the abandoned factory pack, the food props are from the super market pack.  The other small props such as PC / mouse / keyboard etc..  are all mine but made before the jam for my own commercial game in EA currently on steam.

All the code / logic main room, and most props / materials were made in engine during the jam.  I stream recorded the entire process with a time-lapse YT video planned in the future.

Game Info

The main goal of the game is to make asset flips and churn out games to make money.  If you can acquire $10,000 you can buy a better life.

Controls

WASD movement, mouse camera, E to interact, ESC for options menu in game

Quick HowTo

Essentially you need to buy assets from the asset store on your PC.  Then us scumengine to create asset flips.  Then use steamworks to create EA pages for your games and upload builds.  Sales / costs come in at midnight each day.   The worse the game the more dev rep you lose, the lower your rep the less sales you receive for your asset flips.  Buy more assets and use those to upgrade your games to appear like you dont suck to increase Dev Rep to get more future sales.  Review your game sales via the steam page on PC.

Download

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Click download now to get access to the following files:

big_fry_jam_sub.zip 864 MB

Comments

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THIS GAME IS SOO COOL! Good job!

Oh thank you so much.  I struggled with bigfry's idea of make a bad game but in a fun way so I went little more abstract with the theme.  I think it landed pretty well outside of a fridge bug that I didnt know was there until I saw it played on stream :)

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Yes! Its seriously great and part of the reason why i found the game genius is how you were able to mix it with survival elements and make it so you need money to live. And that even once you publish your first scum game, you can still make more money by publishing or updating, witch adds a little progressing system that i really enjoyed :P

That is awesome I am glad you enjoyed it.  I had a lot more ideas to mix in but the 1 week limit kinda made me scale back a lot for obvious reasons.  :)