Glad to see someone working with Unreal Engine! Are you using UE4 or UE5?
Did not encounter any bugs in the demo.
I liked how you could reroll Adventurer stats if the current batch didn't seem very good.
There are a couple spelling errors.
"Adventuerer" should be "Adventurer" (Generate Adventurer screen)
"Consituion" should be "Constitution" (Stats sidebar)
"Improtant" should be "Important" (READ ME signs)
"Expodition" should be "Expedition" (Build menu)
It's not very obvious that you can scroll through the buildings. My first time playing I completely missed the Expedition Center and thought the demo just consisted of building placement. I only caught my mistake because I saw your Youtube video which clearly showed there was more to the demo than I thought. So I tried it again and sure enough, the Expedition Center build option was hiding out of view on one of the menus. I would recommend widening/enlarging the build menu so that all building options are visible at once.
Combat had a classic JRPG feel to it. I like Final Fantasy Tactics as well so I think that's some great inspiration for your game.
Ya that is the second feedback about the expedition center, I will make sure the bar has 3.5 buildings visible showing there is more to scroll over etc in the future.
I def rushed through a lot of stuff spelling wise, appreciate the feedback will take care of that shortly. I hope you enjoy what is to come, thank you for checking it out.
I am using ue4, my PC is not really next gen enough to use ue5. I might consider bringing it to ue5 in the future if I upgrade my specs.
Yes you can select to download any version you want. When your on the epic launcher, you can select what version you want to use.
I am using ue4 ver 27.3, which is the final ue4 build. My previous game on steam was made in ver 25.3. It began in ue4 ver 21.1, but I brought it up to 25 to make use of the new additions in that version.
However, since I can not use ray tracing and some other high end graphics I am not using ue5 yet. If I update my hardware in the future, I will likely bring the game up to ue5 as it is a pretty smooth transition a long as you weren't using world partitioning, which I am not.
I would recommend ue4 v 25 - 27 range as it is the best version on unreal 4 in my opinion.
You need to download the Epic Games Launcher first, then you can go to the Library tab at the top and it will say "Engine Versions". Click the plus icon and it'll give you a drop down arrow with all the versions you can download.
I feel you on the hardware my friend, I can not really run ue5 yet either. I hope to change that in the future, but ya for now ue4 is perfect for me.
Tactics was very different to the normal ff style of play, it was a big battle field where you commanded a large force vs enemy forces. Similar to the style of xcom if that is a better reference?
What I am taking from ff-tactics was there job system, which they did use in I believe ff4 or one of the early ff games, but it was expanded on in tactics.
basically you start as a basic unit, then you can job change and level that new job. As you get high enough you can retain learned skills from other jobs as you continue to unlock and change jobs. Ie. you could learn how to use 2h from the knight job, then learn how to duel wield from the ninja job, and then become a barbarian who can use a 2h in just 1 hand, combing those different job skills allowing you to duel wield 2h weapons. It is a really interesting way to add a lot of build potential and depth of choice.
In terms of combat I am going closer to other FF games, but without the ATB gauge. You get to use your full team on your turn. This means we can't use haste or slow type skills, but with controlling your full team it allows for combos and synergy to your builds. You can buff with 1 guy, debuff with another, and then attack with your juiced up dmg deal who was buffed. This allows for a lot of strategy in your team and battle turns, which will be very interesting when we have 1v1 pvp arenas.
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Glad to see someone working with Unreal Engine! Are you using UE4 or UE5?
Did not encounter any bugs in the demo.
I liked how you could reroll Adventurer stats if the current batch didn't seem very good.
There are a couple spelling errors.
"Adventuerer" should be "Adventurer" (Generate Adventurer screen)
"Consituion" should be "Constitution" (Stats sidebar)
"Improtant" should be "Important" (READ ME signs)
"Expodition" should be "Expedition" (Build menu)
It's not very obvious that you can scroll through the buildings. My first time playing I completely missed the Expedition Center and thought the demo just consisted of building placement. I only caught my mistake because I saw your Youtube video which clearly showed there was more to the demo than I thought. So I tried it again and sure enough, the Expedition Center build option was hiding out of view on one of the menus. I would recommend widening/enlarging the build menu so that all building options are visible at once.
Combat had a classic JRPG feel to it. I like Final Fantasy Tactics as well so I think that's some great inspiration for your game.
Looking forward to see where this goes!
Ya that is the second feedback about the expedition center, I will make sure the bar has 3.5 buildings visible showing there is more to scroll over etc in the future.
I def rushed through a lot of stuff spelling wise, appreciate the feedback will take care of that shortly. I hope you enjoy what is to come, thank you for checking it out.
I am using ue4, my PC is not really next gen enough to use ue5. I might consider bringing it to ue5 in the future if I upgrade my specs.
Yes you can select to download any version you want. When your on the epic launcher, you can select what version you want to use.
I am using ue4 ver 27.3, which is the final ue4 build. My previous game on steam was made in ver 25.3. It began in ue4 ver 21.1, but I brought it up to 25 to make use of the new additions in that version.
However, since I can not use ray tracing and some other high end graphics I am not using ue5 yet. If I update my hardware in the future, I will likely bring the game up to ue5 as it is a pretty smooth transition a long as you weren't using world partitioning, which I am not.
I would recommend ue4 v 25 - 27 range as it is the best version on unreal 4 in my opinion.
You need to download the Epic Games Launcher first, then you can go to the Library tab at the top and it will say "Engine Versions". Click the plus icon and it'll give you a drop down arrow with all the versions you can download.
Ah ya I assumed he had done that side, good point 40 thank you. Plus the screen shot def makes it very clear :)
I feel you on the hardware my friend, I can not really run ue5 yet either. I hope to change that in the future, but ya for now ue4 is perfect for me.
Tactics was very different to the normal ff style of play, it was a big battle field where you commanded a large force vs enemy forces. Similar to the style of xcom if that is a better reference?
What I am taking from ff-tactics was there job system, which they did use in I believe ff4 or one of the early ff games, but it was expanded on in tactics.
basically you start as a basic unit, then you can job change and level that new job. As you get high enough you can retain learned skills from other jobs as you continue to unlock and change jobs. Ie. you could learn how to use 2h from the knight job, then learn how to duel wield from the ninja job, and then become a barbarian who can use a 2h in just 1 hand, combing those different job skills allowing you to duel wield 2h weapons. It is a really interesting way to add a lot of build potential and depth of choice.
In terms of combat I am going closer to other FF games, but without the ATB gauge. You get to use your full team on your turn. This means we can't use haste or slow type skills, but with controlling your full team it allows for combos and synergy to your builds. You can buff with 1 guy, debuff with another, and then attack with your juiced up dmg deal who was buffed. This allows for a lot of strategy in your team and battle turns, which will be very interesting when we have 1v1 pvp arenas.